Meta description:
The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.
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Tags:
reaction -
Name:
aRedirectProjectile
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Displayed name:
Redirect projectile
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Description:
The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.
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Cast description:
| Reaction: {vReactionCD}s | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Lower by vLowerd8 ± vLower/SP the damage of an incoming projectile within range. If the projectile damage is decreased to 0 or less roll an Arcana test MR {sArcana} which on success redirect the projectile to its origin and apply its original damage to it.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
0
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Cooldown:
10
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Flux cost:
reacMod*cdMod(aCD)*targetMod(1,0)*puncMod(0,1)*shortMod*effect(vLower*20,15)
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Variables:
vLower.slider(Lower,1,10,1) vRange.choice(Range,[5m],[shortMod]) vReactionCD.add(8) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD) fReaction(vReactionCD)
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Type:
1
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Action effects:
No effects