Meta description:

The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.

  • Tags:

    reaction
  • Name:

    aRedirectProjectile

  • Displayed name:

    Redirect projectile

  • Description:

    The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.

  • Cast description:

    | Reaction: {vReactionCD}s | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a **str(vTest)** test **MR vMR** [1d20]: Lower by vLowerd8 ± vLower/SP the damage of an incoming projectile within range. If the projectile damage is decreased to 0 or less roll an Arcana test MR {sArcana} which on success redirect the projectile to its origin and apply its original damage to it.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    0

  • Cooldown:

    10

  • Flux cost:

    reacMod*cdMod(aCD)*targetMod(1,0)*puncMod(0,1)*shortMod*effect(vLower*20,15)

  • Variables:

    vLower.slider(Lower,1,10,1) vRange.choice(Range,[5m],[shortMod]) vReactionCD.add(8) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD) fReaction(vReactionCD)

  • Type:

    1

  • Action effects:

    No effects